By fortune in November I stumbled into a world that I had never even known existed. While attending a Playful Learning Conference at UW-Whitewater, I learned about gamification and makerspaces. This blog is the journey that I have started as a learner and the learning that I hope to share with other learners at our school.
At the time of the conference, Donor’s Choose and MakerBot were running a promotion to put a 3D printer in every school. While at the conference through conversations with new colleagues, I realized the power of what a 3D printer could do for our school in my new found quest to bring video gaming and makerspaces into our school. I have found myself immersed in a world of learning about making, makerspaces, 3D printers, Minecraft, and what it means to learn and create. It is a daunting process to realize just how much there is to learn and how important it is to start to transform how we teach and learn.
Now I realize that gamification and makerspaces are in many ways separate initiatives, I feel that they are exactly what our educational system needs. We need learners who are able to engage in creation. 3D printers are one important component of the integration of technology and creation. There is nothing quite as exciting as watching the first 3D creation being printed on the new printer. Enjoy our video!