Patches/Badges for Girl Scouts:
1. Juniors only – Entertainment Technology Badge
2. Brownies only – Computer Expert Badge
3. Allowed to do a “Make Your Own Badge” every year to satisfy the patches/badges about programming and robotics that are no longer in the girl scout program: “Girl Scout badges were recently refreshed to reflect girls’ interests and to focus on 21st century skills.”
The customized patch created reflected combining robotics and programming skills utilizing BirdBrain Technologies, LLC Finch Robots.
I created a set of Snap! Finch Cards for Scouts of the youngest ages to be able to program:
00_BirdBrainRobotServer This gives the directions on uploading the software to have your computer recognize the finch robot.
01_ActivateFinchRobot Once the BirdBrainRobotServer software is loaded, this gives directions on how the physically tether your finch robot and launch the Snap! robot programming window. Snap is a programming environment very similar to MIT Scratch.
02_StartingStopping The motion commands operate the two wheels (left and right) below the robot finch from a range of 0 to 100 percent power forward. Backwards would range -1 to -100 values.
04_BeepSpeak There is a sound command block to have the computer (not the finch itself) speak your text in a synthesized voice. You can also have the finch robot itself beep in Hertz (Hz) from a range of 20 to 20000 frequency for a designated amount of time in seconds. Note: Discomfort is generated past the 5000 Hz range.
05_Temperature The temperature sensor returns the current temperature in Celsius or Fahrenheit.
The sensor is located centrally above the beak.
06_LightSensor The light sensors return the intensity of light for both sensors from a range of complete darkness (0) to total light saturation (100).
The light sensors are located above what looks like the eyes (obstacle detection systems) for the finch robot.
07_Orientation Orientation I believe is determined through something called an accelerometer (which measures tilt and position information on the finch).
The accelerometer is located in the internal center of the finch robot.
The photogallery of the event is pending following final permissions to photograph.
In conjunction with the video series called the Science of NFL Football DEN Leadership Council member Eileen Malick and Stacy Tutt joined forces to create a football camp pilot to examine the effectiveness of combining advanced science with fundamental football techniques in order to create, faster, more agile, but overall SMARTER youth football players.
This program uses the exercises and tests of an NFL Combine to teach advanced STEM concepts. 2nd through 8th grade students work out like pro-football players and explore physics concepts like torque, acceleration versus speed, and how to measure hydration or the vector of a geometric object (like a football).
Youth football athletes are often dehydrated, but not thirsty, so weigh-ins before and after practice, just like the players of the NFL are an effective way to have athletes understand the importance of being hydrated.
Some of our football players lost in excess of 3-4 pounds!
“How many of these (bottles of water) do I need to rehydrate? A gallon?”
1 pint of water = 1 pound
1 gallon of water = _____ pounds* *Answer: 1 gallon of water = 8 pounds
All Players Every Day: Heat Index
At Football Training Camps most days players practice with all of their gear on (helmet, pads, etc.) and other days players wear shirts and shorts. What determines whether players run the risk of being uncomfortable to running the risk of fatal Heat Stroke (105 ° F) is known as the Heat Index.
The daily temperature is compared to the daily humidity:
Offensive & Defensive Players: Pythagoras Angle of Pursuit:
The goal for all offensive players is to get the ball as far and as fast to the end zone as possible (with the goal of defensive players to keep the offense as far away from the end zone as possible), which is an example of Newton’s First Law of Motion.
Based on your 40 yard dash results (Kinematics & The 40 Yard Dash) try to two-hand-touch your opponent trying to run to the end zone without giving up too many yards, using the Pythagoras Theorem to determine the best “Angle of Pursuit.”