So much was learned last week at DENSI2013 in Burlington, Vermont. The phrase “I think my brain is exploding!” was heard more than once. I need to break all I learned into smaller pieces so I can process and keep track of it. Smaller chunks will also help me when I try to share it with my staff.
I am starting with iPad Apps. There are a gazillion Apps out there and many are excellent for education. I cannot possibly review or use them all so I need to concentrate on the ones that best meet the needs of my students and staff. I have chosen a few of my new favorites introduced at DENSI2013. I would love to give credit to the people who shared them with me, but my mind is a bit fuzzy on that one. I know I learned a great deal from Gurus Karen Ogen and Tracy Carpenter, but I also learned by reading the tweets and Edmodo posts of others and from Sara Badiner’s Unconference session. So to everyone who shared – Thank you!
Here are the ones I know I will use with my students this year.
Kodable is an introduction to the concept of coding, programming and problem solving for the younger grades, ages 5 and up. I played a few rounds and it really is easy to get started and the levels get more complicated as you go through. The children need to drag and drop the commands in order for the FuzzFamily to follow as they explore a new planet. This is a FREE app with the option to purchase a Pro version. The free version looks as though it has quite a bit for the students to work through before you need to consider upgrading.
Questimate allows the user to create questions and comparisons. It has images that you can manipulate as you try to compare the size of two figures. It compares size, speed of animals, objects and more. Users can create thousands of questions. The App may be single player or more than one player. Sample questions include; How many soda cans tall is a giraffe? How long is a squirrel compared to an iPad? How much food do Dolphins eat per day? This is a free App with the option for in App purchases to unlock other sets of questions. Users may also earn coins by playing which will also allow them to unlock the other sets.
Trading Cards has a lot of possibilities. Students may create trading cards about themselves as well as real or fictional people, places or things. The Trading Card App provides a template for each type of card with leading questions to help the student explore and explain the chosen topic. This is a Free App.
Pixntell is one of my favorite kind of Apps. It can be used for storytelling or presentations. The free version allows only 5 pictures which is plenty for my younger students. The paid version allows up to 70 pictures. You insert pictures from your camera roll. It allows you to edit and embellish the pictures with text, stickers and other highlights. When finished students are then able to narrate each picture. They talk about each picture, then slide to the next one. It is a quick and easy way to publish a story and can be shared via email, Youtube or you can download it to your desktop.
Tellagami is another favorite App for storytelling. It uses one image and the avatar does the talking. You may use the background scenes that come with the App or upload your own image. The avatar may be designed however the used wishes, and then the user records or types the text they want to go with the image. There are unlimited possibilities for use in the classroom – students could explain a science concept or math process, read an original poem or story with their illustration in the background, or use the Tellagami and part of a larger presentation. The Tellegami (or Gamis) as they are called by the App, provide you with a link for sharing so it may be emailed, saved to the camera roll or embedded on a blog or wiki. This is a Free App.