Terri Stice is a STAR member of the Discovery Educator Network

(u02a2) Build a Media Library

The link to my media library is provided below. 

Diigo Link for media library

(u02a1) CC Your Work

Creative Commons License
Terri’s Thoughts to Ponder by Terri A. Stice is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Permissions beyond the scope of this license may be available at http://blog.discoveryeducation.com/tstice/.

In this assignment we were asked to visit the Creative Commons website and create an appropriate Creative Commons license for our blog.  After exploring the selection of licensing options, I decided the best fit for my blog would be the “Attribution-NonCommerical-NoDerivs” license.  What will this license choice do for my blog or for me?  According to Creative Commons attribution is define as the author agreeing to let others copy, distribute, display and perform copyrighted work and derivative works based upon it, but only if giving credit to the author of the original piece of work, which in this case is my blog.  Adding the NonCommerical-NoDerivs piece to this license adds the conditions, which must be followed in order for someone to share (copy, distribute, and transmit) my work.  My intent is anyone can use my blog, in its original context, but I do not want someone sharing bits and pieces of my work where it might be implied I said something or created something totally out of context.  If the person desiring to use my work wishes to contact me and discuss their intended use this license will allow me to waiver if I choose to do so.  I found the form on the Creative Commons site extremely helpful in assisting me in making selections to guide my choices in the process of creating my license.       I am a teacher and I tend to want to share my materials with anyone who is eager to learn from them.  By attaching a Creative Commons license to the work, it allows others to learn from and add to the work, while at the same time honors my time and effort in the development of my work by requiring the user to link back to the original source (me).       I do think I would encourage my students to create the same license for the same reasons I chose to create the license for myself.  Students are valuable contributors of content to the World Wide Web and their work, time and effort should be honored as well.  

(u01a1)Welcome to my Learning of Internet Tools for Teaching

Welcome to my Blog of learning about Internet Tools for Teaching!  After reading the coursework syllabus I’m so excited to learn all this course has to offer.   I’ll begin my telling you a little bit about myself.  My name is Terri Stice and I’m the Director of Instructional Technology for the Green River Regional Educational Cooperative located in Bowling Green, Kentucky.  This service agency supports 33 school districts located in south –central Kentucky.  I transitioned to the world of K-12 education from the business world in 1993.  With that said, I’m beginning my 17th year and I truly love my job.  As a matter of fact, I love my work so much I seldom feel as if I do a days’ work, simply because I do have fun and enjoy it so much!  I design, create and deliver teaching and learning professional development experiences for K-12 teachers in the 33 districts I serve.   My first role in the K-12 world was as a pre-school teacher, then move to K-5 teacher, then accepted the role as the district technology coordinator and now I am in my eleventh year in my current position.  I truly have loved each and every position in the k-12 world and only money has been the driving force to push me from position to another.

I look forward to our learning journey together during this semester!    

As of this semester I am taking my sixth and seventh course in the Masters of Science for EDIM program at Wilkes.  This has been the most rigorous and highly relevant coursework I have ever experienced during my higher education experiences.  I have learned so much and the best part is I am able to immediately put my new knowledge and skills to use in my work.  I plan to take the final three courses in the fall and be finished with the program in December! 



Project 3: Virtual Fieldtrip

My virtual field trip takes students on a journey back to the days of yesterday visiting the events and places of the causes leading to the Revolutionary War.  Students will be working with a partner throughout this learning experience in order to have someone to share their thinking with as they learn together of our nation’s history.  My goal is to have students empathically thinking like a historian; investigating into past events such as The Stamp Act, The Townshend Act, The Boston Massacre and The Boston Tea Party; making their own predictions about what happened and then, after digging deeper into the research, reach conclusions as to what actually did happen, why it happened, and most importantly how life today is different, because it did happen.  For each site students visit, they will be asked to complete various tasks.  In addition to the traditional information, students will learn from this Google Earth Virtual Field Trip, they will also be able to get a feel geographically, for where these events took place in reference to their own school. 

Through studying and learning to understand about conflicts of the past, students learn to make different decisions in the future.  Gardner (2007) says, “Whether reading works of literature, dissecting the history or the political system of various nations, examining the artistic productions of a region or discussing current events, student should be brought face-to-face with how groups have related to one another in the past and how they might productively connect in the future.  In overcoming hatred, rivalry, the burdens of history, it is crucial to search for common ground.”  Through delving deeper into the causes of war, instead of concentrating so much on the actual war itself, teachers and students are able to have rich discussions about how alternative reactions to conflict, through the eyes of the respectful mind, might have lead to a more peaceful outcome than the Revolutionary War.  Learning the lesson of what it means to earn another’s respect by showing respect to others should permeate one’s life.

Gardner (2007) talks about the ethical mind as “Abstracting crucial features of one’s role at work and one’s role as a citizen and acting consistently with those conceptualizations; striving toward good work and good citizenship.”  By allowing students opportunities to reflect upon the major historical events/reactions to situations previously happening in the United States, they will hopefully, be able to learn the importance of building strong character traits to be all they can be personally, professionally, and as a productive citizen of the USA. 

Link to Virtual Fieldtrip - Causes Leading to the Revolutionary War 

Reference
Gardner, H. (2007). Five minds for the future. Boston, Massachusetts: Harvard Business Press.

(u07a1) Blog on Devleoping Your Five Minds

The rapid pace of the changes in the world today can be overwhelming!  One of the biggest challenges of being an educator in the 21st Century is keeping current with our instructional practices.  I have subscribed to a few blogs I have found to be extremely helpful to me in my work as an instructional leader.  Kathy Schrock’s Kaffeeklatsch is one of my favorite blogs. Webster defines kaffeeklatsch as an informal gathering to drink coffee and chat.”  Kathy is Director of Technology, for Nauset Public Schools, Orleans, MA.  Additionally, she began authoring her own digital Resource Guide for Educators, which she started in 1995 to share her online resources with others.  Since 1999, Discovery Education has hosted her digital resource guide.  Kathy also has a reputation of being a “gadget queen” and up-to-date on the latest and greatest in K-12 education.  Kathy Schrock’s blog is filled with everything from tips about gadgets, Web 2.0 applications, and software/hardware issues to sound pedagogical practices tested, tried, and proven to work with students.  This is an incredible resource to utilize as an educator striving to keep current on instructional practices that work.   

The Thinking Stick is another one of my favorites.  Jeff Utecht authors this blog.  Jeff currently serves in a role as the Elementary Technology and Learning Coordinator at the International School Bangkok.  He has worked in five different schools in four different countries as well as consulted internationally.  Jeff’s message in his work is grounded in understanding the uniqueness that each school culture brings with it and embracing the diversities of  your schools leads to deeper more meaningful learning.  Jeff often times posts commentaries on technology in education articles written by visionary leaders in the field.  One of my favorite posts I still refer to often is Evaluating Technology Use in the Classroom.

TED is a small nonprofit devoted to Ideas worth Spreading.  It started out (in 1984) as a conference bringing together people from three worlds: Technology, Entertainment, Design.  Since then its scope has become ever broader.  On this blog, viewers are able to view and listen to riveting talks by remarkable people, free!  One of my all time favorites is Dan Pink on the science of motivation. 

Gardner speaks about the need to “cultivate the five minds and illustrate the best ways to do so.  My advice would be to begin by subscribing to the three blogs I have mentioned above and then read, think, and do! 

(u06a1) Blog on Respectful and Ethical Minds

Educators becoming designers of lessons for global collaboration and learning opportunities for their students is essential to their students’ current learning, but perhaps even more to the success of their futures.   While many of the global projects discussed in the article, Global Collaboration and Learning – How to create a world of success without leaving your classroom written by Julene Reed; the one I found most intriguing and wanted to build upon is that of digital storytelling.  As Julene described students creating videos of the environment in which they live, work, learn and play as well as scenes from their community, I thought about the potential of designing a lesson where two classrooms from very different cultures, very different perspectives in general, could compare the affects of a global issue.  For example, the recent Gulf oil spill seems to have taken over the news as of late.  However, this catastrophe has different meaning for the people and communities of Louisiana, than the people and communities of Mexico. It would be interesting to see the work from the two very different perspectives about how the oil spill has impacted these two places in very different ways.  As an essential component of this lesson design the teacher would need to be prepared to help students seek understanding, as Gardner puts it, and to work effectively with each other being respectful of each others differences. Through the exchange of the digital stories, students would have opportunities to exercise their respectful minds as they listen and learn from each other ultimately, being then able to tap their ethical mind to react appropriately and responsibly.

Another comment worth making on the article by Julene is I’m glad she acknowledged teachers’ needing direction as to where to begin with a global project.  Often times it seems like there is so many barriers to overcome in order to make a project of this magnitude work those teachers don’t investigate further.  However, by utilizing the resources she list in her article, teachers will soon discover through their own exploration of these sites, it is through the effective and efficient use of technology resources available in most of our classrooms today, global collaboration and learning can happen in their classrooms today in very manageable ways.  

u05a2 – Blog – Student Meeting the NETS

As I studied NETS this week and carefully thought about my response to this week’s post, I found myself reflecting on the works of many great authors such as Daniel Pink’s, A Whole New Mind, Howard Gardner’s Five Minds of the Future and Art Costa’s Habits of Mind. If the men who have written these books are correct, the future success for our children today depend heavily upon their ability to effectively and efficiently communication, collaborate and publish with Web 2.0 tools. With that in mind, ISTE’s establishment of the NETS has given leverage to educators to be purposely embedd the use of these tools to make teaching and learning more authentic for the digital natives.

The effective use of Web2.0 tools in the classroom allows students opportunities to communicate, collaborate and publish their work with a community of learners. Using Web 2.0 applications can build a bridge between a meaningful and in-depth understanding of content and the connected world of the digital native in which they thrive. When we begin to explore and discover the world of Web 2.0 or at least for me, it seems for every tool I master I discover three or four more new tools with the potential to enhance the teaching and learning in my classroom. I think most Web 2.0 tools easily align with NETS. When we look at the big ideas of the standards:

1. Creativity and innovation

2. Communication and collaboration

3. Research and information fluency

 4. Critical thinking, Problem solving, and decision making

5. Digital citizenship

6. Technology operations and concepts

This list could as easily define the big ideas or purposes of Web 2.0 tools. Web 2.0 tools not only allow us opportunities to teach to the NETS standards they also align with 21st century skills as well as help more efficiently us to better design lessons higher in Bloom’s taxonomy. With that said, Web 2.0 tools have three interlocking practices: participation or communication, collaboration, and distribution or publishing work.

The bottom line is when kids are using Web 2.0 tools they are being creative and innovative; they are communicating and collaborating; some Web 20 tools lend themselves well to promote researching and gather information; and prompt students to critically think, problem solve and make decisions; students must learn what it means to be a good digital citizen when utilizing Web 2.0 tools, and when the students are efficiently and effectively using Web 2.0 tools they are learning technology operations and concepts.

(u05a2) Project 2: Glog

Glogster might best be described as a digital interactive poster.  A Web 2.o tool that is certain to prove to be very purposeful in teaching and learning.  Thriving in Glogster’s culture, one learns to value and promote the tool’s three interlocking practices:  participation, collaboration, and distribution.  This tool has many instructional purposes from both perspectives of the teacher as well as the student.  As a teacher, the more I experimented and played with the Glogster tool, the faster my head began to spin with ideas of how I might use this tool to improve teaching and learning in my classroom.  My first thought was to create a Glog to support whole group instruction on an interactive whiteboard.  How efficient and effective it would be to have all of your resources, which include audio, video, images, hyperlinks, formative assessments, and so forth, organized in a very focused, creative manner, reinforcing the learning targets for the lesson.  Yet on the other hand, Glogster equally lends itself well to independent learning.  Teachers could easily design and create a Glog with the intent to allow students to independently explore and discover the topic of study.

 Standards

As you will see in the Glog embedded in this post, it is grounded in the standards as it addresses – NETS standards as well as connections to social studies (current events), science, and writing content standards. 

 The most exciting aspect of using Glogster is to empower students to become accomplished synthesizers of content knowledge and then authors, designers, creators, and publishers of Glogs to share their learning, while at the same time teaching others what they have learned.  So, how does Glogster help to nurture and grow the minds for the future?  We learned from our reading in Topic A:  Creativity and Innovation that while creativity may be greatly valued for numerous reasons, one of the most important is that the innovative mind comes from creativity.  Typically, the innovator finds success in our world today but perhaps more importantly, shapes our future.  Gardner speaks in his chapter on The Creating Mind about the challenge for educators to retain the mind and the sensibility of the young child throughout life.  “Given even a modestly supportive environment, youngsters are not only intrigued by a wide range of phenomenon, experiences, topics, and questions; they persist in exploring, even in the absence of encouragement.”  In essence Gardner is saying if teachers provide a supportive environment (lead the students in the direction they should go) and turn the students loose with an engaging and stimulating tool such as Glogster, the students will flourish.  One final thought, Gardener talks about the cultivating of the creative mind and describes the process as follows:  “Going beyond class requirements to pose new questions; coming up with unexpected but appropriate school products and projects”.  Encouraging students to use a tool like Glogster promotes the cultivating of the creative mind.  As the teacher you will have receive unexpected work, so get ready for it.  Likely it will exceed your expectations! So why use Glogster?  Because, students begin the process of developing the product with the disciplined and synthesizing minds and end with the five minds of the future in full effect.

 Reference

Gardner, H. (2007).  Harvard Business School Press, Boston, MA Five minds for the future. 

Creativity Outside the Classroom

It is evident by the data shared in the Pew report, our students want the opportunity to share the content they create with their peers – locally and globally.  I have found no better strategy for blending the standards of content with cutting-edge technologies than digital storytelling.  Since the Web 2.0 era, I often find myself searching for new tools lending themselves well to the digital storytelling process.

Recently, I came across a tool which appears to be a good fit!  Xtranormal, is a text-to-movie application which allows your students to create short films with their own, personally written scripts and then share them if they choose to do so.  This tool is more than just another online tool!  If used purposefully, it could be an awesome method to allow students to utilize and develop their “Five Minds for the Future”! When Gardner speaks about, “the playfulness, curiosity, and imaginative powers” of the child it seems to be a good fit with this tool!  

I personally have used Xtranormal as a hook to introduce students to new content, but I would love to design and create a lesson and put the tool in the hands of my students and see where they go with it.  As with all digital stories, the narrative is the foundation and where the deepest understanding of the content occurs; therefore, it would be essential to create a rubric with clear expectations of what a high quality film will look like. Ultimately, when a product has been created I would hope to be able to clearly define the story elements in each student’s product.  And finally, when the stories have been completed, I would have the students view each others’ movies and analyze them using the story core method as described by Jason Ohler, author of Digital Storytelling in the Classroom.  This will not only provide students opportunities to be authors of their own work, but also opportunity to analyze, synthesize, evaluate and provide feedback to others’ work.Gardner mentions in his chapter on The Creating Mind, the section Creating and Synthesizing, the synthesizer’s goal is to place what has already been established in as useful and illuminating form as possible; while the creator’s goal, on the other hand, is to extend knowledge, to ruffle the contours of a genre, to guide a set of practices along new and hitherto unanticipated directions”.  Taking the words of Gardner and pairing them with the idea of using the Digital Storytelling model created by Ohler and the Xtranormal tool seems to make for a lesson grounded in sound pedagogy.       


EDIM508 – (u04a1) Creativity in the Classroom

The digital tool I have chosen to use to help develop the creating mind is Animoto.  This tool analyzes and combines your images, video clips and music with the same sophisticated post-production skills and techniques that are used in television and film.  Coupled with Jason Ohler’s, Visual Portrait of a Story mapping tool and Discovery Education’s repository of images, video clips and audio clips, this learning experience,  creating a digital story, is sure to challenge students of all ages as well as spark their creativity, stretching their creative minds.    

In his book, Five Minds for the Future, Howard Gardner talks about the creative powers of a five year old and that those powers are achieved through the child’s playfulness, curiosity, and imaginative powers.  He further explains, when provided with a supportive environment, intrigued by a wide range of phenomena, experiences, topics, and questions the young child persists in exploring even in the absences of encouragement (p.84).  It is with Gardner’s description of how the creative powers of a five year old are achieved I determined Animoto and Discovery Education would be the digital resources and tool I use to meet the challenge of keeping alive the mind and sensibility of the young child. 

By requiring the students to use the Visual Portrait of a Story mapping tool, they will look deeply at the story core (the beginning, identify the problem (question, opportunity, challenge, goal), building tension, and then transformation, resolution and solution, then on to the closing) ensuring they have thought through all of the parts of their story.  In addition, once students have completed a solid story map, defining the elements of the story and drafting the script will be much easier.   It is essential students have a solid script before they are turned loose with Animoto because the tool itself is highly engaging and without a focus, kids (more specifically, creative kids) could get lost and waiver onto their own playful and curious pathways.

One of the most exciting features about allowing students to use Animoto is the feature of the site allowing students to share their creations with an audience that reaches far beyond the four walls of their classroom.  Sharing them is a cinch as well as you can add them to your MySpace and Facebook profiles, on your blog, e-mail them to friends, put them up on YouTube or download them onto your computer.

Finally, as I wrap up this post I reflect back on Gardner’s description of the creator, he says often he/she is dissatisfied with their current work, current standards, current questions, current answers; they often strike out in unfamiliar directions and enjoy being different from the pack; and many times they are tough skinned and robust.  As I thought about his description carefully, it sounded all too familiar to me in my own educational experiences.  I couldn’t help but wonder, how many of my own fellow classmates could best be described as Gardner’s description of a creative student; however, in reality were often labeled by the teacher as, “the problem child”.  How sad it is to think about the many missed opportunities teachers have to nurture the creative minds of students.  It is fortunate, in the developed creative mind, there lies the ability to refuse to be defeated and therefore, many persevere to creativeness. 

ReferencesGardner, H. (2007). Five minds for the future. Boston, MA: Harvard Business  

     School Press.

 Ohler, J. (2008). Digital Storytelling in the Classroom, Thousand Oaks, CA:   

     Corwin Press.

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