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Top News – Schools lagging in use of digital assessments
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schools were found lacking in their use of digital assessment tools, SIIA said. K-12 schools in particular are focusing primarily on mandated testing procedures, which require that every student take the same test, instead of using computer-based adaptive testing, which can provide a much more detailed view of a student’s strengths and weaknesses.
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This document is a code of best practices that helps creators, online providers, copyright holders, and others interested in the making of online video interpret the copyright doctrine of fair use
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It’s not a guide to using material people give permission to use, such as works using Creative Commons licenses. Anyone can use those works the way the owners say that you can.
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t’s not a guide to material that is already free to use without considering copyright. For instance, all federal government works are in the public domain, as are many older works. In most cases, trademarks are not an issue. For more information on “free use,” consult the document “Yes, You Can!” and copyright.cornell.edu.
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It’s not a guide to using material that someone wants to license but cannot trace back to an owner—the so-called
“orphan works” problem. However, orphan works are also eligible for fair use consideration, according to the principles detailed below.
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Wired Campus: American U. Researchers Publish Guidelines for Fair Use in Web Videos – Chronicle.com
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New guidelines released this week by researchers at American University’s Center for Social Media hope to help nonlawyers navigate the confusing world of U.S. copyright law and its “fair use” provision.
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Around the Web – Schools offer ‘study abroad’ through Second Life
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Around the world, universities–and even the U.S. Department of State–are turning to online virtual worlds to create cultural exchanges, the Christian Science Monitor reports.
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In these immersive, 3-D environments, users from around the globe can collaborate in ways that were previously impossible.
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When a group at Ohio University in Athens created a video tour of the school’s virtual Second Life campus, Christopher Keesey expected that it would be, by and large, for the OU community. Yet while browsing YouTube, he found a copy of that same video tour translated into what he thinks was a Nordic language, possibly Danish.
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“If you learn about a culture … and your behavior changes in Second Life while you’re interacting with another culture, when you leave the virtual world these processes stay with you,”
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Although virtual-reality advocates say this digital realm is no match for real-life experiences, most argue that in the absence of traveling overseas, it is one of the best available means of cultural exchange…
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heasulli's daily diigo bookmarks 07/11/2008

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