Here’s what’s trending in education this week:
>Students swim with sharks, explore space, through VR
>5 Ways to Use Video in the Classroom
>STEAM teacher: These are “My Tech Essentials”
>3 Takeaways from Virginia Beach City Public Schools’ Tech Overhaul
>Over 6 million students still lack high-speed internet access, report finds
>For PD, the days of one-and-done are dead and gone!
>Three lessons from rigorous research on education technology
>The Home Depot and Discovery Education Partner to Support Student Participation in Science Fairs and Drive Deeper Engagement in Science and STEAM Education
August 2017: Augmented reality in the classroom
Last year, I wrote a blog post dealing with the use of virtual reality resources to support the instructional process. I started the article with an explanation of the difference between virtual reality and augmented reality, which I feel is important to include again since, this time, the post will be about the use of
5 Days Remaining: Augmented Reality for Newbies :)
Wikipedia explains augmented reality as “…a live, direct or indirect, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data…..in which the view of reality or real life is digitally modified” Think of this as if you are looking at a flower and someone places a transparency
PETE&C Session-Teach with your iPad
About 15 years ago in a graduate class far away I recall my professor telling us that in the future we would be consumers of information. What on earth did that mean? Well here we are in 2013, consuming information everyday. Looking up times for movies, learning about new ideas for teaching the perfect lesson,