Here’s what’s trending in education this week:
>Students swim with sharks, explore space, through VR
>5 Ways to Use Video in the Classroom
>STEAM teacher: These are “My Tech Essentials”
>3 Takeaways from Virginia Beach City Public Schools’ Tech Overhaul
>Over 6 million students still lack high-speed internet access, report finds
>For PD, the days of one-and-done are dead and gone!
>Three lessons from rigorous research on education technology
>The Home Depot and Discovery Education Partner to Support Student Participation in Science Fairs and Drive Deeper Engagement in Science and STEAM Education
August 2017: Augmented reality in the classroom
Last year, I wrote a blog post dealing with the use of virtual reality resources to support the instructional process. I started the article with an explanation of the difference between virtual reality and augmented reality, which I feel is important to include again since, this time, the post will be about the use of
Learning in 360 Degrees: Gas Is A Blast In Tally Piscopo’s Fourth Grade STEAM Classroom
At SS Dixon Intermediate School in Milton, Florida, STEAM Innovate teacher Tally Piscopo connects science content and real-world connections through stations-based learning. This month, Mrs. Piscopo allowed the Discovery Education Community to join her as her fourth grade students investigated states of matter using the Discovery Education Science Techbook lesson “Measuring Matter” and Spotlight On Strategies series. Big
Garland ISD TechFest’s VR, Techbook, and Community
Students, teachers, parents, and community members came out for Garland ISD’s TechFest on Thursday, January 26th. For two hours, they all had the chance to explore the technology available for students across the district. Discovery Education was on site with virtual reality (VR) goggles, TechBook stations and SOS integration for teachers. The VR goggles were